Bell & Howell Autoload 8mm Projector User Manual
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Transparent | Yes |
---|---|
Luminance | No |
Blast resistance | 25 |
Hardness | 5 |
Tool | |
Renewable | Yes |
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Flammable | No |
Catches fire from lava | No |
Drops | Itself |
Block entity ID | bell |
Namespaced ID | bell |
This feature is exclusive to Java Edition, Bedrock Edition and PlayStation 4 Edition. |
“ |
| „ |
— Adrian Östergård |
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A bell is a transparent animated block entity that produces a sound when used.
- 2Obtaining
- 5Data values
Natural generation[edit]
Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.
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Obtaining[edit]
A bell requires a pickaxe to be mined or it drops nothing.[Java and PlayStation 4 editions only]
Bells cannot be crafted, only found or traded.
Block | Bell | |
---|---|---|
Hardness | 5 | |
Tool | ||
Breaking time[note 1] | ||
Hand | 25 | |
Wooden | 3.75 | |
Stone | 1.9 | |
Iron | 1.25 | |
Diamond | 0.95 | |
Golden | 0.65 |
- ↑Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
Trading[edit]
In Bedrock Edition, apprentice-level armorer villagers have 1⁄3 chance to sell a bell for 36 emeralds. Apprentice-level toolsmith villagers sell bells for 36 emeralds. Journeyman-level weaponsmith villagers sell bells for 36 emeralds.
In Java Edition, apprentice-level armorer villagers have a 50% chance to sell a bell for 36 emeralds. Apprentice-level toolsmith and weaponsmith villagers always offer to sell a bell for 36 emeralds.
Usage[edit]
When the side of a bell is used, it produces a sound as well as a 'swaying' animation. In Java Edition, bells can also be rung by any damage-dealing projectile. In Bedrock and Java editions, they can be rung using a redstone signal. In Bedrock Edition, they can be rung by any projectile by right clicking. Bells can be anchored to the side of blocks, ceilings, and floors. Also, if the player uses the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung only from certain angles; trying from an incorrect angle does not cause the bell to ring, but the hand still reaches out anyway.[1]
When rung, villagers run into their houses immediately as they do at sunset. The bell's functional range for sending villagers to their home is 31x31 squared, with the bell counting as 1. This gives the bell an effective area of 961 blocks per plane and totals the bells effective area to 29792 blocks affected in the whole square.
Additionally in Java Edition, if a bell is rung and there is a raid mob within 32 blocks, the Glowing effect is applied to all raid mobs within 48 blocks, and particles appear. It produces a resonating sound once this process is complete.
Sounds[edit]
Sound | Subtitle | Namespaced ID | Subtitle ID | Source | Pitch | Volume | Attenuation distance |
---|---|---|---|---|---|---|---|
https://minecraft.gamepedia.com/File:Stone_hit1.ogg | Block breaking | block.anvil.hit | subtitles.block.generic.hit | Blocks | 0.5 | 0.1625 | 16 |
https://minecraft.gamepedia.com/File:Stone_dig1.ogg | Block broken | block.anvil.break | subtitles.block.generic.break | Blocks | 0.8 | 0.65 | 16 |
https://minecraft.gamepedia.com/File:Anvil_land.ogg | Block placed | block.anvil.place | subtitles.block.generic.place | Blocks | 0.8 | 0.65 | 16 |
https://minecraft.gamepedia.com/File:Stone_hit1.ogg | Footsteps | block.anvil.step | subtitles.block.generic.footsteps | Blocks | 1.0 | 0.045 | 16 |
https://minecraft.gamepedia.com/File:Stone_hit1.ogg | No subtitle | block.anvil.fall | (Plays when fallen on from a height) | Blocks | 0.75 | 0.15 | 16 |
https://minecraft.gamepedia.com/File:Bell_use1.ogg | Bell rings | block.bell.use | subtitles.block.bell.use | ? | 0.93, 0.95, 0.97 | 12 | 16 |
https://minecraft.gamepedia.com/File:Bell_resonate.ogg | Bell resonates | block.bell.resonate | subtitles.block.bell.resonate | ? | 0.85, 0.9, 1 | 1 | 16 |
Data values[edit]
Block states[edit]
Java Edition:
Name | Default value | Allowed values | Description |
---|---|---|---|
attachment | floor | ceiling double_wall floor single_wall | What the bell is attached to. |
facing | north | east north south west | The direction the bell is facing. Opposite from the direction the player faces when placing a bell. |
Block entity[edit]
A bell has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
Sound the Alarm! | Ring the bell with a hostile enemy in the village. | No | PS4 | Yes | No | 20G | Bronze |
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.14 | 18w44a | Added bells. | |||
Bells currently have a state for anchoring to the side of blocks but this state currently has a missing model. | |||||
18w48a | Bells now spawn in plainsvillages. | ||||
18w49a | Bells can also now spawn in savanna and snowy villages as well. | ||||
18w50a | Added sounds for bells. | ||||
Bells now have a shaking animation when hit. | |||||
The texture of bell has now been changed to match Bedrock Edition' s. | |||||
Bells now spawn in taiga and desert villages. | |||||
19w03a | Added more cullface arguments to bell model. | ||||
19w11a | Bells now ring when hit by a projectile. | ||||
19w13b | Hitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell. | ||||
Pre-Release 3 | The texture of bells has now been changed. | ||||
1.15 | 19w36a | Bells now ring if powered with a redstone signal. | |||
Bedrock Edition | |||||
1.9.0 | beta 1.9.0.2 | Added bells. Unlike in Java Edition, the side texture of bells is currently made of stone rather than planks. | |||
There are unused bells with the side textures of granite, polished granite and diorite that can be obtained via commands. It is likely that these corresponded to different rotation states, which were not correctly implemented at the time, and that it was deriving the textures from said data values, which corresponded to the stone variants which it pulled textures from. | |||||
1.10.0 | beta 1.10.0.3 | Various bells, including the bell with unused side textures, can now generate in the new villages. | |||
1.11.0 | beta 1.11.0.1 | Added functionality to bells. The player can now interact with the bell by shooting it with projectiles such as arrows, tridents, splash potions, firework rockets, snowballs and throwing dropped items, or activating it when wired to redstone. | |||
beta 1.11.0.4 | Bells can now be obtained from trading with armorer, toolsmith, and weaponsmith villagers. | ||||
Villagers now run into their houses when a bell is rung. | |||||
The bells with granite, polished granite and diorite textures have now been removed. | |||||
PlayStation 4 Edition | |||||
1.91 | Added bells. |
Issues[edit]
Issues relating to 'Bell' are maintained on the bug tracker. Report issues there.
Trivia[edit]
- In Bedrock Edition, bells formerly had unused data values with only a side texture that was required to ring the bell.
- In Bedrock Edition, bells deflect any projectile that does not disappear when hitting a surface (arrows or tridents).
- Despite some villages generating with more than one bell, villagers need only one of them to meet and spawn iron golems.
Gallery[edit]
LadyAgnes tweets a screenshot of an updated savanna village, which features a bell.[2]
A close up of the bell in the previous image. Also uses the old bell texture.
A bell between two market stalls in a superflat village.
References[edit]
- ↑MC-147549
- ↑'Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!' – @_LadyAgnes, November 23, 2018